Check out tips to get well in the game Fe and facilitate your journey

Fe is a platform and puzzle game for PS4, Xbox One, Nintendo Switch and PC with a beautiful look and more complex gameplay than initially appears. During the game, it is necessary to solve several adverse situations, some more intuitive than others. And to help in the journey, there are some very useful tricks to survive and not get lost along the way which are not always explained by the game. Check out:

Ori and the Blind Forest Tips to Get Well on PC and Xbox One

How to Summon a Bird Guide

Early in the story, when you need to use a seed to free your first creature trapped by the Silent, the game introduces the concept of guide birds. To summon them, simply hold the sing button on the maximum frequency until a different effect appears and one of them will come to your aid. Sing it one more time and it will fly down a path that indicates your next goal. It is good to call them when you have your feet on the ground, so that the game traces its path properly and does not suggest a step back by mistake.

To summon a guide bird in Fe just sing with all your might

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Learn to glide early

The first skill that Faith learns in exchange for a crystal is to climb trees, while the second - in exchange for four more crystals - is to glide. Focus on exploring the game at the beginning to get these items and ensure this skill as soon as possible, as well as useful, the next skill is only obtained with ten more crystals.

The ability to glide in Fe is very useful and should be prioritized

Stay tuned for the trees

The visual style of Fe is really beautiful and often makes it look like a game just to enjoy the scenery. However, trees have an important mechanic in the game, since a lot of them are positioned to serve as an access point to some higher place by using the ability to climb.

It takes a while to see the trees in Faith as more than a beautiful setting

Some shrubs are good hiding places

A very useful tool to rid Fe of the terrible Silences is to go into shrubbery to hide, something that is not mentioned in the game. However, it is not anyone who serves as a shelter, only those specifically white-tipped ones that go off when the character enters them.

Only shrubs that go out when Fe enter them serve as hiding places

Inside a bush, the Silent People just can not find Faith even if they sing, but they can run into him when walking and get him out of safety. If the character is illuminated, it means that it will not be worth hiding.

Look for the traces

One more visual tip that Fe does not explain in words is the presence of colored trails through the game. Each type of object to interact has a specific color, such as yellow for seeds that release creatures, or pink for flowers that cast the character in the air.

Small colored objects on the walls and floor can guide Fe to some item you need to access

Usually there are small colored dots that form visual indicators of where these objects are. Pay attention to them and you may find some of these items more easily.

Tune in to Rumble

When Fe attempts to connect to another creature through his songs there is a time when you have to tune your corner at the right frequency according to the pressure on the joystick trigger. The success or otherwise of the connection is displayed through a line on the screen between it and the creature with which it tries to connect, however there is a more precise indicator of this tune: the Rumble effect. When singing to an animal, be aware of the moment when the control starts to shake and you will have found the exact line of it.

The easiest way to hit the Faith tuning with another animal is to feel the Rumble of Control

Colorful polyglot

During the adventure, Faith will learn several different languages, and players will usually only know which language is "equipped" when browsing the menu. There is a simpler way however while looking at the details in the body of the character. He and his singing change color according to each language of the animals that will be spoken, such as yellow for birds, orange for deer and so on.

According to the colors in the details of the body of Fe it is possible to notice which language he will speak

Adult chat

Initially Fe can communicate with all the creatures of the game like lizards, deer and birds, however, all these animals that speak with him are puppies, and when knowing his first adult animal, he will refuse to connect with Fe. the adult animals only speak in their own language, which is taught to the character in specific moments of the game linked to the story, so it is no use insisting with them.

Adult animals just will not listen to Faith until he learns their language

Fruits as decoy

At some points in the game there is a type of bright pink fruit that looks like a bunch of grapes or a large raspberry, which arouses great interest in the creatures of the game. By carrying it, it is possible to attract animals from one point to another, sometimes in a not very safe way, but at other times essential to progress. You must also use them to win the rare "My Enemy's Enemy" Trophy / Conquest.

Fruits can be used to attract animals, but some like bears may want to hurt Fe

Superficial injury

When the Silent Ones detect the presence of Faith and shoot at it, all is not lost. As there is no energy bar in the game, you can escape from near-death experiences with the Silent Ones when you leave your field of vision and then hide in a bush or run away.

The Silent Attack does not indicate an Instant Death to Fe, it just goes out of range quickly

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